
Tin Wing
TINWING
TINWING is a chunky, four-color pixel action-platformer built like the handhelds you grew up squinting at — tiny screen, big adventure. It's a full game, start to finish: a real story, four worlds, four bosses, a home base to upgrade and customize your gear, and a pile of modes waiting for you after the credits roll.
THE STORY
You are Tin, a small repair robot living out a quiet life on a floating island — one of many drifting sky isles held aloft by something nobody living has ever seen: the Sky Engine, buried deep below the clouds. Then a meteor falls out of the sky and crashes near your village, and inside it you find a pair of ancient mechanical wings, older than anything else in your world.
The moment you put them on, the ground starts shaking. The islands are falling. The Sky Engine — the thing keeping your entire world in the air — is dying, and it's dying fast. Wings on your back and a wrench in your hand, you set out across a crumbling sky to reach the Engine and save the only world you've ever known before it's gone for good.
HOW YOU PLAY
The wings are the whole game. Everything you can do is another thing they let you pull off, and the levels are built to make you use all of it:
- Double-jump and glide across gaps that should be impossible.
- Wall-cling and wall-jump — grab a wall mid-air and kick off it, turning obstacles into staircases.
- Wing dash — a full-speed aerial burst you earn early on.
- Dive-bomb — a diving plunge that slams the ground on landing and flattens anything nearby.
- Wind currents that catch you and carry you upward if you time it right.
- A trusty wrench for everything that gets in your way — tap it for a quick swing, or hold it down to charge up a spin attack that hits everything around you at once.
A short opening walks you through the moves the first time you play; after that, it's all you, the sky, and whatever's trying to knock you out of it.
Controls
| Key | Does |
| Arrows / WASD | Move, cling to a wall mid-air |
| Z / K / Space | Jump, double-jump, wall-jump, hold to glide |
| X / J | Wrench swing, hold to charge a spin attack |
| Shift / Backspace | Wing dash (once unlocked) |
| Down (airborne) | Dive-bomb |
| Enter / Escape | Pause, confirm |
Playing on a phone or tablet? On-screen controls appear automatically — no setup needed.
FOUR WORLDS, FOUR BOSSES, A WHOLE SKY TO CROSS
Your journey runs through four worlds and nearly twenty hand-built stages before you ever reach the Engine itself:
- Windmill Village — the windswept fields and farmland where it all begins, guarded by the Windmill Guardian.
- Rust Factory — a grinding industrial world of conveyor belts, crushers, and machinery gone half-feral, ruled by the Forge Crab.
- Thunder Peaks — storm-lashed mountains where the wind itself becomes a weapon, and a punishing climb straight up through the heart of the storm leads to the Storm Falcon.
- The Sky Engine Core — the end of the road. The dying heart of your entire world, and the last fight standing between you and saving it.
Every world throws new enemies, new hazards, and a new way of moving through the air at you, and every boss fight is built to be learned, not memorized — read the pattern, find the opening, take it down.
WHAT YOU'LL FIND ALONG THE WAY
- Gears — scattered through every stage and knocked loose from enemies, your currency for gearing up.
- Wing feathers — hidden collectibles tucked into every stage that extend how far you can glide.
- Hearts — pickups that patch you back up mid-run.
Bring your gears back to the Gear Shop and spend them on real upgrades — more health, a longer glide, a faster wrench, a stronger wing boost, extra lives, a heavier wrench for tougher enemies, and a pair of late-game upgrades that let you specialize your playstyle.
Once your build is where you want it, gears stop being about power and start being about style at Tin's Wardrobe — a full cosmetic shop with wing skins, head accessories, and dash-trail effects you can mix and match. Your look travels with you everywhere: through every level, across the map, and right into the ending.
MODES, EXTRAS, AND WAYS TO KEEP PLAYING
- New Game+ — a tougher, remixed replay that keeps your gear, for once you've seen the credits and want more.
- Boss Rush — take on every boss back to back, racing your own best time.
- Overclocked Rush — a brutal remixed Boss Rush where every fight gets a new trick, unlocked by taking down a secret superboss.
- Endless Gauntlet — no checkpoints, no safety net, just one life and an ever-scrolling sky — see how far you can push it.
- Iron Wing — a full run through the whole story on a single life. Die once, anywhere, and it's over.
- Mirror Mode — every stage flipped, for a fresh spin on levels you thought you knew.
- Difficulty options — Assist, Normal, and Hard, so the challenge fits how you want to play.
- Speedrun tools — a live timer, split tracking, medal times, and letter grades for players chasing the clock.
- Jukebox — every track you've unlocked, ready to replay any time you want to just sit and listen.
- Bestiary — a running record of every enemy and boss you've faced.
- Achievements & Records — dozens of milestones to chase, with your best times and completion tracked and waiting to be beaten.
- Screen palettes & frames — recolor the whole game and dress up the screen itself with a handful of unlockable looks.
| Status | Released |
| Platforms | HTML5 |
| Author | Red40 Games |
| Genre | Platformer, Adventure |
| Tags | 2D, Boss battle, Game Boy, Indie, Pixel Art, Retro, Robots, Singleplayer, Speedrun |
| Average session | A few seconds |
| Languages | English |
| Inputs | Keyboard, Xbox controller, Gamepad (any), Touchscreen, Smartphone |
| Accessibility | High-contrast |
| AI Disclosure | AI Assisted, Code, Graphics, Sounds, Text |








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